Posts Tagged ‘Games’
Two of the Top 10 Trends in Social Media
This the season for the “TOP” lists…
Lists…. Lists….Lists… Everywhere we turn there is another LIST!
I was interested in a list published by David Berkowitz in the Social Media Insider. It was titled: Ten Ways Social Media Changed Our Thinking in 2009.
His list includes several trends, but I focused on two that are of particular interest to me…
Gifts and Gaming.
David is the Senior Director of Emerging Media & Innovation at 360i, and he has his hand on the pulse of many growing trends in this space. His success depends on spotting emerging business concepts, and he has selected Gift Giving and Games for his top 10 list.
David and I agree that these two trends are emerging, but real gifts and traditional games are already merging on social media platforms. This work is in its infancy, and even David doesn’t really know all that is happening, but the foundations for gift-giving and games as a monetization strategy are being laid.
In the list under Gift-Giving, David discusses the Facebook “Real Gift” application and states; “Today, those goods (gifts) are provided through the Real Gifts application. Tomorrow, it may well be Amazon”.
I am here to say that tomorrow is here now, with the release of a demonstration party called AlbinoPhant. Each of the real gifts offered in the AlbinoPhant markets are from Amazon. Today, any Facebook user can purchase a real gift through Amazon and share it with friends and family using a traditional party game.
Speaking of games: The post goes on to discuss Games as an exploding social phenomenon and suggests that
“…there’s room for new thinking on what a successful game is”.
The most popular gift-giving game in the real world is the Swap. Gift swap games are used by families and friends to share gifts during important life events . The process to convert successful party games into online social experiences is currently in the demonstration phase. These new online party systems will facilitate the sharing of the real presents in a fun and engaging way that fits within the format of social networks.
Plans are underway to move many more traditional party games into these social networks and to allow families and friends the opportunity to share real gifts with each other, using online merchants like Amazon.
I thank David for his list, and suggest that he is not alone in spotting important trends and advancing the social web.
Thanks to the Burned out Social Worker for the image
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PartyWeDo
The AlbinoPhant Creators
Your Party 2.0 Specialists
Elephant and Mouse form Partnership on Facebook
White Elephant Gift Exchange parties or Yankee Swaps are the most popular gift-giving parties during the holidays. Millions gather in family rooms and church cultural halls to share gifts, steal from one another and enjoy the social banter during this group game.
Today, AlbinoPhant launches on Facebook as the online mimic of this traditional favorite for family and friends. AlbinoPhant is a partnership between the computer mouse and a well known white elephant party game. This online game allows family and friends from anywhere in the country to party together without leaving home.
The game application combines the massive audience on social networks with the convenience of online shopping from Amazon, into a party atmosphere. Friends and family share gifts with each other while AlbinoPhant gives them a fun way to pass out the presents.
Unlike other simple game applications on Facebook this party shares real gifts, not the virtual gifts that are so commonplace now. All players purchase a gift from special markets, and they virtually wrap their gift and get ready for the party. When all the players have their gifts purchased and wrapped, the game begins
All of the activities develop and are displayed on a common game-play page in the party. Players will find virtually wrapped gifts in the middle of the party room. They will see a display of the other players who are attending. There is a random player selection system and gift rating buttons. And of course, there is gift opening and gift stealing functions to build upon the fun.
Every good party is full of conversation, so the AlbinoPhant experience includes a comment box that allows many fun enhancement opportunities. In addition to the words that flow into the comment stream, there is the capability to include YouTube videos and images to assist players in creating a multimedia conversation.
The white elephant party ends when all the presents have been opened, stolen, rated and discussed. There are awards presented, and finally each gift is ordered and shipped to each of the player’s by conventional methods. There is no clean-up to do and everyone leaves with some great social memories.
This season you can combine your mouse with AlbinoPhant and bring your friends and family into one big party.
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PartyWeDo
The AlbinoPhant Creators
Your Party 2.0 Specialists
We don’t use offer scams – we may not be a social game.
I just completed a quick educational study in social gaming scams. I still don’t understand all the many nuances of the scheme, but it doesn’t sound right to me.
At one time, I wanted our online party application to be considered a social game, but now I am rethinking the association.
From now on, AlbinoPhant is not a social game, but is a Gift Sales Facilitator.
This title is not nearly as catchy as social game, yet it does describes what we do… Maybe we should have an acronym in the title, like GSF party game…
The fact is that we have a great deal of social features in our party game. So we could be considered a social game. There are multiple players joining in a game, and there is a comment stream with shared videos and images on the game play page…. But, we are NOT a game using offer-scams. We are a party game, with REAL gifts to offer. Yes, real gifts that are purchased in eCommerce and shipped directly to each players door.
The stories of these social game scam bother me, and I want no part of the association…
My first introduction to this issue was in an Andrew Chen blog post titled: Are social gaming offers scamming users? A detailed analysis of Techcrunch’s Scamville article.
Andrew’s discussion led me to a link back to the originator of this apparent firestorm, Michael Arrington of Techcrunch. I read Michael’s post and concluded that for sure, don’t want to be called a social game.
This “offers” business seems like a grab for money in an industry that has challenges finding monetizing solutions. Frankly, I am sad to hear that gaming customers are being treated badly and that legitimate advertisers are being drug through the dirt by these negative associations.
So here is how a Gift Sales Facilitator/GSF party game works:
* First, you recognize that people are sharing gifts (real gifts not virtual mumbo jumbo) with each other during the holidays and at events all year long.
* Next, you find the most common party activity that groups use to socialize and share these gifts with each other.
* Finally, you build an application that facilitates the sale of the gifts, and provides a fun way to pass the gifts around in an online party game.
Mix those 3 components into a social network platform and you get a gift sales facilitator on Facebook…
I wish that I could have used the descriptive title of a Social Game. It might be easier to market than breaking new ground. But I choose to distance our White Elephant Party and future products from the mud-slinging, and just pioneer a new category:
I also realize that there is a bunch of money flowing through the Offers model. But when I look at how many birthday, wedding, graduation and holiday gifts are purchase every year, I say…. Let me facilitate some of that honest and profitable action.
For now just call us a Gift Sales Facilitator or maybe a GSF party game.

PartyWeDo
The AlbinoPhant Creators
Your Party 2.0 Specialists
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